![main save manager homebrew main save manager homebrew](https://i.ytimg.com/vi/FKuQcX00wRQ/mqdefault.jpg)
- #MAIN SAVE MANAGER HOMEBREW HOW TO#
- #MAIN SAVE MANAGER HOMEBREW ARCHIVE#
- #MAIN SAVE MANAGER HOMEBREW FULL#
- #MAIN SAVE MANAGER HOMEBREW CODE#
If there is none GCMM will ask for SD Gecko location (slot A or B)
![main save manager homebrew main save manager homebrew](https://dlhb.gamebrew.org/3dshomebrew/save_manager.png)
Thanks tueidj for your patches all these years! Adopted libogc's latest changes to card.c, no longer needs system.h.Merged carstene1ns changes to compile with latest libraries.Fixed bug in libogc's card.c preventing to correctly write from block 1024 onwards in 2048 block cards (right now needs modified libogc to compile and work, since we aren't using our own card.c/h anymore).Reworked raw restore/read functions (they hopefully work correctly now for all memory cards).RAW read/restore functions use a lot less memory (lead to problems in recent builds with 2048 block memory card).Merged DacoTaco's changes to make GCMM compatible with libogc 2.3.1, not needing to have a local copy of card.c/h.Background is changed depending on fat device being used (gamecube).WII/GC: added Dark mode theme (as a separate dol file).Support for command line paramenters in both wii and gamecube (use Swiis cli files for gamecube).Show current device (wiisd/wiiusb/sdgecko/sd2sp2/gcloader/no device) in main screen.When running device selector follow on screen instructions to know when you can safely insert/remove a device. Devices can be swapped without rebooting GCMM now.Using custom card.c and card.h (again) since libogc2 is missing some functions.Changed to libogc2 to fix bug in sd2sp2 mounting when it has already been mounted once (even on another dol file) without rebooting.Several card fixes thanks to Extrems and libogc2!.Shows savegame information, alongside animated Icon and Banner!.Front SD, FAT32 USB device (wii), SDGecko (wii/gamecube), SD2SP2 and GCLoader (gamecube) support.Wiimote and GameCube controller support.Restores memory card raw images from RAW/GCP/MCI format.Backups and restores savegames into GCI format.Now Checkpoint will be installed onto the 3DS’ main menu.
#MAIN SAVE MANAGER HOMEBREW CODE#
![main save manager homebrew main save manager homebrew](https://i0.wp.com/www.digimoot.com/wp-content/uploads/2020/12/launch-wup-installer.jpg)
Title information are loaded automatically.
#MAIN SAVE MANAGER HOMEBREW FULL#
For this reason, Checkpoint doesn’t need constant user maintenance to retain full functionality.Ĭheckpoint for Switch natively supports NAND saves for the titles you have played.
#MAIN SAVE MANAGER HOMEBREW ARCHIVE#
It also automatically checks and filters homebrew titles which may not have a save archive to backup or restore, which is done without an external title list and filters. Moreover, Checkpoint is extremely lightweight – while being packaged with a nice graphic user interface – and is built using the most recent libraries available.Ĭheckpoint for 3DS natively supports 3DS and DS cartridges, digital standard titles, and demo titles. The UI has been designed to condense as many options as possible, while keeping it simple to work with. Let’s do the damn thing!Ī fast and simple homebrew save manager for 3DS and Switch written in C++.Ĭheckpoint is created following ideas of simplicity and efficiency.
#MAIN SAVE MANAGER HOMEBREW HOW TO#
We’ll discuss what Checkpoint is, why you should use it, what’s new, and how to install it. For the first time in what seems like a long time (2 years), we’ve got another Checkpoint release.